Hallo zusammen, hier das Update von Heute.
Hier gehts zum Update
New Mods:
Item in den TrashSlot ziehen mit dem Mauszeiger darüber fahren und Delete Taste drücken.
Updadet Mods:
* Add campfire/smoker recipes for foodstuff
* Allow infusion recipes output item to have nbt
* Hopefully fix BYG incompatibility crash
* Fix megalakes not spawning
* Prevent anvil damage from resetting when replacing
* Remove unfinished pearlberry seed
* Add config for giving guidebook
* Add music discs
* Fix end slimes not splitting into correct variant
- - Improved compatibility with pneumaticcraft's oil lake features
- - Improved output from the data dump command
- - Fixed a bug where features (such as ores) were duplicated in terraforged 's steppe biome
- - Fixed an issue where mods that assign invalid temperatures to their biomes could affect inadvertedly affect how terraforged categorises any biome
- HotFix 7559 (#7567)
Solve cook not requesting properly anymore Adjust methods to use the citizenData id so that we can request the -1 building requests too. Add the async building requests to the citizen UI to make it visible. * fix dyn tree max (#7571)
Allow bigger dyn trees * Adds two general utility schematics (#7558)
Adds fill, an 8x8x8 of solid placeholders (to fill an area with solid blocks). Adds dig, an 8x8x8 of air (to dig out or clear an area). * Delete id tag from bannerrallyguards in schematics (#7557)
Updates all schematics that use a rallying banner to fix id data * Fix modded tools causing type crashes, logs fat errors instead (#7555)
Fix modded tools causing type crashes, logs fat errors instead * hotfix crash (#7553)
Fix potential crash * Hotfix hospital being a furnace user * fix item registry poll (#7509)
Correctly queries the item registry values through itemgroups. * Fix weird behaviour when building a guard tower or barracks (#7542)
When building or upgrading a guard tower or barracks, now correctly calculates the "am I near a guard tower" state on other buildings. Reverts to a chunk-aligned cubic range around the guard tower, but does still limit Y distance. * Add Hyrios patreon reward (#7541)
Add the 50$ Patreon Reward of Hyrios * prune only the current world not all (#7543)
Adapts the prune cmd to only the current world not all (just removes the loop over the world, no other change) * Fix decorations not upgrading (#7545)
Fix decorations not upgrading
- Fix supply camp positions sometimes beeing a bit off (#7578)
Fix supply camp positions sometimes beeing a bit off Add boxes rendering to the placement errors of supply camps and ships Add inventory locate displaying all found racks and their contained amount Improved HighlightManager adding box rendering text and rgb choosing * fix problem pointed out by motionless (#7579)
Fix problem pointed out by MotionLess * Integrate shape tool into survival/builder (#7566)
Allows the Shape Tool to be used in MineColonies survival (it triggers a deco build) If you're in creative, then you can use the new paste button to still do an instant free paste of the shape Otherwise the tick will request that a builder do the build instead of doing a paste as in Structurize alone (regardless of your mode) If you're not in creative, then the undo/paste buttons are hidden. Fixes the schematic name shown in builder chat and in the town hall (now uses a compact name instead of the full path) * Fix/7568 (#7575)
Better method usage of courier Make sure courier inventory is not full before pickup attempt. * Better standing up handling. (#7569)
Improved standing up handling both from beds and from eating. * fix 7549 (#7572)
Solve archer trainees not eating Adjust AI to new tick handling * Fix javadoc errors (#7573)
Fix javadoc errors * Improve backup handling (#7574)
Backups no longer happen frequently in succession when unloading multiple dimensions Backups now have a maximum amount of files kept, set through the configs
- Feature/shape tool integration (#435)
Adds rotation/mirroring indicators recently added to build tool also to shape tool Makes some preparatory changes to allow the shape tool to be integrated with MineColonies One side effect of this is a paste button similar to the build tool, but in pure Structurize this behaves identically to the tick. Another side effect is a new chat message shown if you try to use the tool in survival mode. This also fixes a nasty bug in the way that the shape tool (or anything other than the scan tool) generated blueprints. Adds +/- buttons to the shape dimensions for ease of use. Fixes the </> buttons to the shape type that already existed but did nothing. Removes some "todo remove if not used" code that was not used. Hides the preview after pasting a shape (rather than leaving it), but allows the same shape to be quickly recalled in another location.
Ich bin keine Signatur! Ich putz hier nur.