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[Gelöst] Weekly Update vom 16.09.2021

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Balgros
(@balgros)
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Beigetreten: Vor 4 Jahren
Beiträge: 41
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Liebe Bürger,

Im neusten Mod-Update sind fünf neue Mods ins Modpack aufgenommen worden.
Neu können Ausrüstungen dass Aussehen einer anderen Ausrüstung annehmen.
Die Aquafauna wurde vergrössert, es gibt viele neue Fische und um diese besser erkunden zu können stehen euch
neue Boote zur Verfügung und last but not least ist das "Framing Table" für die Drawer wieder ins Modpack aufgenommen worden.

Aufgrund eines Structurize Updates,  sind wir gezwungen eine Alpha Version von Minecolonies zu benutzen. Dies sollte aber keine Probleme verursachen und wurde ausgiebig getestet.

 

New Mods:

 

Updatet:

Spoiler
minecolonies-1.0.2-ALPHA-universal

Bump structurize to get the new build tool ground level behaviour (#7595)

  • Move the dynamic trees size setting to the forester's hut (#7583)

Create a new setting in the Forester's hut for the dynamic trees radius It uses the current config setting as default value and is only visible when dynamic trees is actually loaded

Spoiler
structurize-0.13.230-ALPHA-universal
  • Feature/groundlevel (#436)

Adds a "Tag Anchor" block, which acts as an anchor block and can be used to hold Tag Tool tags when MineColonies is not loaded, or when making a decoration without a MineColonies Decoration Controller. On fancy placement it will always convert to air (so it can only be used for temporary tags, but is safe to rescan provided you only use the left paste). Modifies the big_well default schematic to include a tag anchor and groundlevel tag. Also removes the MineColonies waypoint that it previously erroneously had, and was auto-upgraded to the new shingles, plus a few other side-effects of rescanning. Note that currently the tag anchor is slightly off-center, and so the well will rotate around that rather than around the blueprint center. I don't consider this a problem, but it could easily be fixed if you think it is. Modifies the Build Tool UI so that it automatically offsets from the current anchor position to the ground level of the active schematic (such that as you switch between schematics it will always correctly align the ground level -- assuming that the player originally clicked on a block in the ground, as is usually the case when placing buildings). If the player explicitly moves the preview up or down, then it will maintain that same relative placement as you switch between schematics.

  • Fixes crash when candidate hutname contains capitals or other invalid chars (#424)

Avoid crashing when the scanned name in the schematic contains illegal-in-ResourceLocation chars

remove spammy log

  • Feature/shape tool integration (#435)

Adds rotation/mirroring indicators recently added to build tool also to shape tool Makes some preparatory changes to allow the shape tool to be integrated with MineColonies One side effect of this is a paste button similar to the build tool, but in pure Structurize this behaves identically to the tick. Another side effect is a new chat message shown if you try to use the tool in survival mode. This also fixes a nasty bug in the way that the shape tool (or anything other than the scan tool) generated blueprints. Adds +/- buttons to the shape dimensions for ease of use. Fixes the </> buttons to the shape type that already existed but did nothing. Removes some "todo remove if not used" code that was not used. Hides the preview after pasting a shape (rather than leaving it), but allows the same shape to be quickly recalled in another location.

 

 

Viel Spass mit dem Update
Balgros

Ich bin keine Signatur! Ich putz hier nur.


   
Balgros
(@balgros)
Estimable Member Admin
Beigetreten: Vor 4 Jahren
Beiträge: 41
Themenstarter  

Mit einem kleinen Hotfix wurde noch ein Patch für Apothesis nachgeschoben...
Ist beim Modpack nicht hinzugefügt worden, ist nun im neusten 1.0.1.1 vorhanden!

Spoiler
Apotheosis-1.16.5-4.8.0
  • Added the Enchantment Library - a brand new storage system for enchanted books!
  • Fixed an issue where fletching tables were crashing when opened.
  • Wandering Trader trades that produce no output will not be registered, instead of causing the trader to sell nothing.
  • Enchantment Stat tooltips will use the default state of a block, if the placement state cannot be determined.

Ich bin keine Signatur! Ich putz hier nur.


   
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